PVCC’s Video Game community is an inclusive and supportive mix of faculty, students, and community members who love all aspects of video games and game play. Whether it is through some of our game-focused student clubs, special events, social gatherings, or the college’s new Esports team, PVCC is here to help you get your game on!

Faculty Profiles

Lead Faculty:

James Loop (Coding and Scripting, program Co-Director)

Classes taught at PVCC:

  • Survey of Computer Information Systems (CIS105)
  • The Electronic Game Industry (CIS107)
  • Computer Game Development Level I (CIS151)
  • Computer Game Development Level II (CIS251)
  • Introduction to JavaScript (CIS166AA)
  • Introduction to Adobe Animate (CIS120DC)

Brief Biography:
James Loop brings over 16 years of corporate IT work-related experience involving technical support, information systems, building and maintaining business applications. He also worked as an independent web designer / developer in addition to an advancing career as an educator.

James’ skills cover a vast array of knowledge in the computer industry, including software engineering, operating systems, word processing, spreadsheets, presentations, working with databases, web design, and game development.

James became a lifelong learner in the field of education upon enrolling into classes to retool himself as a web designer and discovered his true calling in 2011 when he started providing classroom instruction as an Adjunct Professor at Paradise Valley Community College. James continued to achieve his life’s mission when he completed his Masters’ degree in Curriculum and Instruction: Technology at Grand Canyon University in March 2015 and joined the Paradise Valley Community College family as a full-time Residential Faculty member in August 2015.

His high-level of energy and passion for what he does serves to inspire enthusiasm and success from his students, James’ mantra (motto) as a professor is: “To become a great teacher, one must first learn to become a great student”

He genuinely enjoys interacting with students and has provided classroom instruction for Computers, Programming, Web Development, Adobe Photoshop, and Computer Game Development. In his spare time, your instructor enjoys watching classic sci-fi movies (Go, Go, Godzilla), playing arcade style video games (Dig Dug Rules), and listening to his collection of cassette tapes (yes, cassettes are real).

Why I love games/video games:
I genuinely enjoy video game development because it bridges both the arts and science allowing collaborating talent to work together on a common goal.

Tony Obr (Audio and Sound Design)

Classes taught at PVCC:

  • MTC191 – Electronic Music I, MTC192 – Electronic Music II, MTC291 – Electronic Music III
  • MUC122 – Sound Design I, MUC222 – Sound Design II, MUC292 – Sound Design III
  • MUP181 – Multimedia Performance Ensemble

Brief Biography:
Tony Obr is a musician, sound designer, composer, visual artist and educator. He often works at the confluence of art, technology, and performance, focusing on innovative uses of sound in musical and non-musical contexts. His work frequently centers on the development of interactive systems for electronic music performance, dance performance, and art installation. He plays live electronics and woodwinds in the performance art, experimental noise and free-improv ensemble Datura, as well as with saxophonist Keith Kelly in their duo Slender Loris. Since 2013 he has worked as chief sound designer, and has developed interactive sound systems for Grisha Coleman’s echo::system.

His visual design has been featured in album artwork and poster design, most notably for the record label txt recordings. As an educator he has taught electronic music and sound design courses at Paradise Valley Community College since 2014. As a composer he works under the moniker tsone. His compositions can be characterized as ranging from warm, gauzy, electronic detritus to blast of impenetrable walls of sound. His work has been released on a number of international recording labels including: Home Normal, txt recordings, Schematic Music Company, Sunwarped, Tessellate Recordings, Stereoscenic, Tsuku-Boshi, Audiotalaia, Dark Era Tapes, and Pocket Fields.

Ryan Stone (Game Narrative, program Co-Director)

Classes taught at PVCC:

  • CRW 150 Introduction to Creative Writing
  • CRW 170 Introduction to Writing Fiction
  • CRW 176 Writing Narrative for Video Games
  • CRW 200 Readings for Writers
  • CRW 201 Portfolio
  • CRW 298 Special Projects
  • CRW 251 Special Topics in Creative Writing
  • CRW 273 Writing the Novel
  • ENG 101 Composition and Rhetoric for Visual and Performing Arts FOI
  • ENG 102 Composition and Rhetoric for Visual and Performing Arts FOI

Brief Biography:
Ryan Stone is the author of the short story collection Best Road Yet. His stories have appeared in publications such as The Madison Review, The South Carolina Review, Natural Bridge, and many others. He directs the Creative Writing program at Paradise Valley Community College.

Why I love games/video games:
I have always loved the stories games bring to us. When I was young, games were not as integrated with story as they are today. So, I built my own stories around the games I played. Today, we find stories of some level in almost every game we play, from complicated open-world games (think Zelda: Breath of the Wild or Red Dead Redemption II) to simple mobile app games like Candy Crush or Clash Royale. The stories vary in complexity, but they are present and play a role in the game experience. My gaming experience is very much influenced by 90s gaming culture. I have always been drawn to sports games and RPG type games. Legend of Zelda was a catalyst for my young gaming self. I also love games such as Mario Kart, Mortal Kombat, and other types of games that pit player versus player. I owned an Atari, a Ninintendo, a Sega Genesis, and a Sony Playstation (the first one). I played them all until they wore out.

Chris Scinto (Fine Arts Division Chair/program Co-Director/Advising)

Classes taught at PVCC:
MTC 101 – Introduction to Music Theory, MTC105 – Music Theory I, MTC140 – Songwriting, MTC155 – Music Theory II, MTC181 – Orchestration and Arranging, MTC205 – Music Theory III, MTC240 – Composition, MTC255 – Music Theory IV, MUP181 – Digital Musicianship

Brief Biography:
Dr. Christopher Scinto is an award-winning composer, music director, performer and music educator, who is the founder of the PVCC’s music program, and the creator of several new degree programs including the Associates of Fine Arts in Popular Music and the Associate of Science in Video Game Production.

Lisa Tolentino (Game Art)

Classes taught at PVCC:

  • ART 150 - Digital Storytelling
  • ART 200 - Art and Interactivity

Brief Biography:
Dr. Lisa Tolentino is an artist, musician and experiential designer. Working from an interdisciplinary perspective, her work focuses on helping others explore and make meaning between social, cultural, and technological systems. For the past twenty years, she has been teaching, performing, and working with a variety of people to create pieces that take a broad range of forms. These include musical works for live percussion/voice/electronics, interactive and augmented reality environments for young people with autism, and cultural textiles designed using computational processes.

Dr. Tolentino holds her Bachelors in Computer Science (BS) and her Masters in Music (MA) from the University of California, San Diego. She received her doctorate (PhD) in Media Arts and Sciences from the School of Arts, Media and Engineering at Arizona State University. You can find her performing regularly with contemporary music ensemble Crossing 32nd Street and her duo Rules of Play, or running art-tech workshops in the Phoenix community with her non-profit, urbanSTEW.

Why I love video games:
I have grown up with games since I was a kid, starting with classic Atari games, the original Super Mario Bros., Tetris or Zelda on the Classic NES, and Fool's Errand on Mac in the '80s. I rediscovered gaming during graduate school. Red Dead Redemption and Skyrim were two of my most favorites. At the time, I was conducting research on embodied and mediated environments, looking specifically at "serious games" for learning, and how principles of good video game design could better inform how to build better learning experiences for young people with severe autism.

"Serious games," are games that go beyond entertainment and become works of art. They are games that are often designed to question our attitudes and beliefs about the world. Games are so unique as a form of art, because participants are a critical part of the piece, in that they can make their own choices within the art form. I find these games the most interesting.

The reason I love games so much is that is that they offer so much potential for exploring creativity and imagination. They can be tools for breaking down barriers: people with little in common can join together in a game and develop relationships around common goals. Parents and children can play together and teach one another. Games also teach us about our personality, our style, our comfort zones, and our capacity to balance systems and solve complex problems. We take risks, fail and try again, all within the safety net of play.

Additional Faculty:
John Douglass (Games, Aesthetics and Culture)
John Keenan (Audio Editing)
Joss Moss (The Electronic Game Industry)
Andrew Noble (Digital Art)
Sean Petty (Business/IT Division Chair/program advising)
Brett Reed (Audio Recording)
John Storslee (Adobe Certification Courses, Web Design)

Student Spotlight

Steven Derabuni - CIS251

Reese Gubka - CIS151

Steven Derabuni - CIS151

Steven Derabuni - CIS251

Video Game Club

Anime Club
Esports Team
Game Club (various board games)
UNION32 Entertainment (student record label)
Video Gaming Club

College and Community Events

Events and activities for the Fall 2020 semester are currently begin organized. Check back shortly for updates.




18401 N. 32nd Street
Phoenix, AZ 85032